The Future of E-Learning

E- Learning – What does the Future Hold

While it has been around for years, e-learning came into its own during the pandemic, when COVID made it too dangerous for teachers and students to gather in traditional classrooms. Many people wonder what place e-learning will have in education in the years to come.

E-learning, also known as eLearning, is an umbrella term for any type of learning activity that uses electronics to enhance the learning environment. A number of technologies fall under the e-learning canopy; these technologies include interactive whiteboards, online classes, and audio and video conferencing.

The pandemic forever shaped e-learning. Many students (and their teachers and parents) had never even heard of e-learning before 2020, but are now proficient at using electronic devices to optimize the education experience. In a recent survey, in fact, 73 percent of higher education students said they would prefer to take at least some of their courses fully online following the pandemic. But what might that learning experience look like?

What E-learning Might Look Like in the Future

Students may someday “plug into” an electronic device to learn a skill, somewhat like in The Matrix, when Neo straps on an assortment of electrodes that allow him to download a martial arts training program directly into his brain. He awakens and delivers the now-famous line, “I know Kung Fu.”

Tomorrow’s students may learn using an advanced form of fMRI, for example, an imaging technology that allows researchers to see which portions of the brain are active during various tasks. Conceivably, one could someday use an fMRI to record and upload the brain activity of an expert performing a specific task; a student could then download that activity to their brain and instantly understand how to perform that task.

Admittedly, we are quite a long way from having the ability to download knowledge, but researchers are already investigating the potential for fMRI in education. Until then, e-learning will likely augment traditional methods of education.

Heavy on adaptive learning

Every student learns in their own unique way, so tomorrow’s learning platforms will adapt themselves to the learner. Complex algorithms and assessments help guide the tailor-made coursework, rather than relying on the determination of teachers who may have subconscious biases about the capabilities of students.

A more social approach to learning

Mention e-learning and the image that often comes to mind is of a lone student staring at the computer in solitude, but tomorrow’s e-learning will involve plenty of social interaction and collaboration in the form of online forums, file-sharing platforms, and classroom-wide chatrooms. As social learning applications grow and develop, they will likely become the backbone of tomorrow’s classroom.

Exciting for visual learners

People learn in different ways. Some are audio learners that gain most of their information by listening, while others are kinesthetic learners who benefit from hands-on experiences. Many video learners, which means they gain most of their information through visual experiences. Traditional learning benefits audio learners, who excel in the standard lecture/note taking format of today’s classroom. E-learning provides a heavy helping of video-based lectures, instructional videos, and advanced graphics and more.

Personalized

Artificial intelligence (AI), once regarded as the sinister driving force behind HAL 9000 and the Y2K conspiracy theories, is now emerging as an important tool in e-learning. AI can drive adaptive learning, guide students through courses depending on the students’ past learning behaviors, predict and address challenges individual students may face long before the learner falls behind, and even provide on-the-fly course modification and personalization.

Easier to digest

Large, multi-phase learning projects can be mind-numbing, even for the most agile of learners. Breaking lengthy lessons into smaller bits can make it easier to absorb and retain information. Microlearning chops up larger lessons into shorter segments.

More fun and engaging

Learning is always easier when it is fun. Gamification is the art of making learning seem more like a game. Tomorrow’s advanced graphic capabilities, along with ultra-high-speed internet, will combine fast-paced action with advanced learning methods in ways that encourages students to learn, practice, and apply what they have learned to other lessons.

Learning from anywhere with mobile learning

The computers of the late 20th century were woefully inadequate when it came to learning – slow internet speeds, lack of memory, and boring graphics impeded learning. Today, we have a wider variety of electronic devices that range from lightning-fast desktop computers to super slim laptops and even smart phones. Undoubtedly, tomorrow’s students will have an even wider array of devices to use for mobile learning.

Immersion learning with virtual and augmented reality

Blackboards and books are yesterday’s news! Tomorrow’s learners will fully immerse themselves into every subject. Imagine talking to historical figures in a virtual reality setting rather than just reading about them!

In just a few short years, e-learning will likely be quite different from what it is today. Whether it will completely replace classroom learning remains to be seen, but it seems increasingly likely. Once seen as futuristic, e-learning is here to stay.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is the CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikAppNifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp. ClickStream is also entering the E-Learning market with Joey’s Animal Kingdom- please visit them online at wowee.world

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

Sources

https://campustechnology.com/articles/2021/05/13/73-percent-of-students-prefer-some-courses-be-fully-online-post-pandemic.aspx

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6909003/

Try A Social Learning App Like HeyPal to Learn a New Language!

Social Learning Apps the future of Language Learning!

The primary purpose of language is to provide a means of communication with others – a way to talk to one another. It’s not surprising, then, that we learn a new language by talking to one another. Using a new language in social situations helps us learn new words and phrases, correct mispronunciations, and enjoy the skills we have learned along the way.

Until very recently, the only ways to learn a language was to take a class led by a single teacher and practice with the other students who didn’t know the language either, or to move to a place where people speak the language you wish to learn. Classroom learning helps students build their vocabulary, but it may also instill a very formal style of speaking that sounds stiff to people who already speak the language – it can also make it hard to communicate with native speakers with dialects different from the one you learned. Immersion learning is great, if you can afford to move to a new country and have the patience, ability and courage to teach yourself.

Social Language Learning Apps Bridge the Gap between Classroom and Immersion Learning

Social language learning apps provide a third option when it comes to learning a new language. Social learning platforms allows people to collaborate, share and communicate with other users who have more, less, or the same amount of knowledge in a particular field. This means users can learn conversational language directly from native speakers who may have different dialects, and help teach language skills to those with less experience.

Language learning apps also have built-in tools and programs that make learning easier and more enjoyable. Social learning platforms are also entertaining, in that users can meet and interact with like-minded people from around the world. Having fun can have a positive effect on motivation levels and the amount of information the user retains.

Social language learning apps are also convenient – simply pick up your phone and start the app, any time of day or night. This puts the user in control of how often they study their new language.

Popular Apps that Use Social Learning for Languages

HelloTalk

HelloTalk allows users to communicate with language partners via text, voice calls, voice messages, video calls, and doodles. The app also offers a number of tools, such as translation, pronunciation, transliteration, and corrections. Users can engage with, share updates and even ask questions in larger communities by posting “Moments,” which are public posts that all native speakers of the target language can see.

While HelloTalk encourages free-form interaction, it does not offer structured learning that other apps provide.

Tandem

Tandem is an up-to-date language exchange app with millions of users. After filling out a short profile, users scroll through age-badged photo profiles to find someone they’d like to strike up a conversation in a new language with. While it can feel a little like Tinder, the platform does aim to connect and match up strangers with a mutual interest in speaking a specific language.

Bilingua

Bilingua is similar to Tandem in that users might end up saying “Hello, how are you?” to dozens of strangers before finding someone they’d really like to talk to.

MyLanguageExchange

MyLanguageExchange is better than Bilingua or Tandem when it comes to making long-term connections, but it features an old-school website that might appeal only to an older crowd and not necessarily to students who are more accustomed to the instant and anonymous feel of modern apps. Its database features people interested in language exchanges, along with short bios and details of what they are looking for in a “study buddy.”

HeyPal™ App from Clickstream

The HeyPal™ app from Clickstream is one of the most exciting social learning apps for picking up a new language. This language learning platform focuses on “language exchanging” between users from around the world. Instead of using quizzes and other traditional language-learning tools, HeyPal™ matches learners together with native speakers, which makes the whole process of learning a language more fun, engaging, and faster. HeyPal™ also offers social media features, including posts and media uploading to “language boards” that allow participants to post original content and fully immerse themselves in the language they are learning.

HeyPal™ has made big strides and is still growing. Between its beta launch in the iOS App Store in February 2021 and July 6th, HeyPal™ received a total of over 2.2 million messages, more than 470,000 translations, over 13,000 posts, exceeded 110,000 likes and has over 38,000 downloads.

The app has also taken the market by storm, growing nearly 22% in a single week in 2021, from 54,700 on June 22nd to 66,500 app downloads on June 30th. The growth rate of almost 22,000 new downloads blew away the competition, including apps that are much larger and have been around a while. Clearly, HeyPal™ will be at the top of the app store after its Android worldwide launch in the fall of 2021.

As of July 27th HeyPal has a reach of over 3,000,000 Messages, 650,000 Translations, 140,000 Likes, 17,000 Posts and 86,000 Downloads in Just Over 5.5 Months of Beta Launch.

“There’s such positive momentum with the usage and feedback of HeyPal™ and it’s apparent consumers are looking for different and fun ways to learn a new language. What’s exciting about HeyPal™ is all the messages back and forth between people meeting each other from different parts of the world and it’s really incredible to see the social aspect of engagement and learning. It is our belief the true launch of HeyPal™ will be upon the Android release ” stated Frank Magliochetti, CEO of ClickStream Corp.

Picking up a new language has never been easier or more fun! Simply choose a social learning app and start connecting with others interested in a language exchange experience.

ABOUT FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment.

Frank is also CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of apps that disrupt such as WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC  @WinQuikApp, Nifter™, a music NFT marketplace that allows recording artists to create and sell limited edition authenticated NFTs, and their ever expanding foreign language exchange social learning app  @HeyPalApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.
Frank is a highly sought after multifaceted senior C level executive.

Language Apps -Best of 2021

Learn a Foreign Language App – Best of 2021

Learning a foreign language is one of the best things anyone can do to connect with others, further a career, and boost brainpower. In the old days, there were two ways to learn a new language: take a class and talk to other people. Unfortunately, the COVID-19 pandemic has interrupted classroom learning and prevented people from practicing their newfound language skills with others. The good news is that advances in technology and cell phone apps have made it easier, faster, and less expensive to learn a language in exciting new ways.

A number of language learning apps are available today, and while most language applications help build vocabulary and proper grammar for the target language, each apps provides a different approach to learning a language. Some have speech recognition to ensure proper pronunciation, for example, while others offer instruction in multiple languages. A handful has emerged as the top language learning apps.

Best Foreign Language Learning Apps of 2021

Memrise

Memrise focuses on basic translation, building understanding of the language through real life situations, and correct pronunciation. Users start by learning a few key words and phrases then watches video clips of native speakers with different speaking styles and real accents that help the user recognize the nuances of the new language. The app focuses less on grammar rules and more on giving learners the confidence to speak in their new language.

Duolingo

Duolingo improves vocabulary and grammar through daily lessons and quizzes covering vocabulary recognition, listening activities and voice-enabled speaking practice. The app motivates learners by letting them earn points, level up, get virtual currency and even compete with others.

Mondly

Mondly is a colorful app that makes learning a new language fun, but it is also a serious language program. Users can choose among 30 languages to learn; they can also select their native language from among 33 choices to make learning even easier. The app uses a combination of course materials, chatbots, instant feedback, and augmented reality (AR) to help learners master a new language.

Mondly is game-like in that users can take lessons and tests to unlock the door to the next level. A new daily lesson unlocks every 12 hours. Users who complete the entire week of daily lessons take a weekly test; learners who complete the weekly tests unlock a monthly challenge. Getting access to the next learning level is good motivation for coming back day after day.

Users who open a free Mondy account have access to seven lessons and a daily lesson under the “Hello” topic. A paid account opens up the remaining lessons under topics such as core vocabulary, family, seasons and weather, public transportation, food and drinks, and even travel, vacation activities and preparing a trip.

Babbel

Babbel offers bite-size, interactive lessons that cover words and phrases someone would use in real life, from introducing themselves to ordering food or making travel arrangements. The app makes it easy to learn enough of a language to hold a short conversation after using the app for just a few hours.

The linguists and language teachers that designed Babbel created a system tailored to the user’s native language and target language, reflecting differences in the ways language-users learn new languages – an English-speaker might learn Italian differently from a Spanish-speaker, for example, so Babbel presents slightly different lessons for each language pair.

HeyPal™ Featured Future Star

HeyPal™ is a language exchange, which is an approach based on mutual learning. The app pairs language exchange partners; each partner is a native speaker of the language the other wants to learn. HeyPal allows users from around the world to use interactive chat and social posts to learn and practice a new language.

After signup, users select their native language and choose from among 30 languages that they wish to learn. Next, users interact and practice with people who speak their target language. HeyPal also includes instant translation features, grammar and spelling assist, and engaging video tutorials.

Because users get to interact with one another and practice their language skills right away and in a comfortable, natural setting of real conversations, HeyPal is fun and immersive way to learn a new language.

No single app is perfect for every user, but using an app can help almost every learner pick up a new language without having to sit in a classroom or travel to a foreign land to practice their new skills.

FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment. Frank is also CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC and @WinQuikApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.

This image has an empty alt attribute; its file name is frankmagliochetti_FrankMagliochettiNews.jpg
Mr. Frank Magliochetti MBA
Managing Partner
Parcae Capital

www.parcaecapitalcorp.com
www.frankmagliochetti.com

Sources

https://www.memrise.com/

https://www.duolingo.com/

https://www.mondly.com/

https://www.babbel.com/

http://www.heypalapp.com/

Online Gaming & Genetic Innovation News

Frank Magliochetti News Presents:

Frank Magliochetti News is growing in scope; FMN has released two new platforms to broadcast innovations in Online Gaming and Genetics. These are two industries that Frank Magliochetti has chosen to devote his energy and expertise to.

As CEO of both ClickStream / WinQuik and Chairman and Chief Executive Officer at Designer Genomics International, Inc. Driven to achieve results in two diverse industries Frank balances his time between these projects and keeping pace at Parcae Capital Corp.

Both Innovation News sites under development. Both sites are welcoming content; if you have an innovation you’d like us to share please pass it along.

FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment. Frank is also CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC and @WinQuikApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.

This image has an empty alt attribute; its file name is frankmagliochetti_FrankMagliochettiNews.jpg
Mr. Frank Magliochetti MBA
Managing Partner
Parcae Capital

www.parcaecapitalcorp.com
www.frankmagliochetti.com

Online & Smartphone Gaming

Online & Smartphone Gaming: Today and Tomorrow

Humans have been playing games since the dawn of civilization. Games have come a long way since the Ancient Egyptians played Senet – they’ve moved from wooden boards and tokens of yesteryear to the online platforms and smartphones of today.

Games remain incredibly popular, especially since the coronavirus pandemic sent people scrounging for home entertainment that wouldn’t cost them a fortune. To fill the void, many turned to online games using their smartphones. In fact, games now account for 43 percent of all smartphone use.

Statistica reported game sales skyrocketed 63 percent in just one week back in March of 2020, suggesting that people were turning to home entertainment to fill the void created by self-isolation during the pandemic. During that same month, Steam hit a peak of 23,434,674 concurrent players, smashing their record set a week prior by more than a million players and an enormous increase over the 20 million concurrent Steam players recorded at the beginning of March.

Mobile gaming accounted for more than 58 percent of the gaming market in 2019, and the global pandemic is fueling its growth. In fact, experts think the global mobile gaming market will likely reach $165.9 billion in 2020.

Players can choose from several different types of games, including action games, adventure games, card and casino games, puzzles, role-playing games (RPGs), first-person shooter games, sports and strategy games. Trivia games are especially hot these days.

Launched by ClickStream on September 30, 2020, WinQuik is the latest and greatest entry into the online trivia market. This innovative real-time gaming platform pays users money and prizes. WinQuik pops out up to five multi-player quiz games ever day, featuring well-known hosts, including boxer/actor Pooch Hall, Emmy award-winning journalist/ documentary filmmaker/tech executive Amber Theoharis, chef/TV personality Jordan Andino, and NFL quarterback/aerospace engineer/NASA intern Joshua Dobbs.

WinQuik platform offers a wide variety of new and fascinating topics to keep the games interesting. Quiz categories include survival, crime, history, the human body, cars, food, gaming, geography and more.

Using famous hosts isn’t the only thing that sets WinQuik apart from other gaming apps – it also targets a completely different audience. Unlike apps that hope to attract fantasy players or sports betters over the long haul, ClickStream caters to those casual users who prefer spending just a few seconds to interact with a gaming platform in order to win prizes and real money. Users can get involved in as little as 20 seconds and receive their game results via push notifications.

WinQuik is also free, at least for now. ClickStream will monetize the app with corporate sponsors and advertisers.

Future of Online and Smartphone Gaming

Until quite recently, substandard graphics and slow speeds were the hallmarks of online and mobile games, particularly in comparison to games for PCs and consoles. Because of improvements and advances in technology that provide better support for graphics, though, many notable titles are making the leap from PCs and consoles to mobile platforms. League of Legends: Wild Rift and Game of Thrones: Beyond the Wall went mobile in 2020, and many other titles are set to follow. The seismic shift from PCs and consoles will likely shake up the mobile gaming market to create an entirely new experience over the next decade.

A number of factors will shape online and smartphone gaming in the near and far future.

Better graphics

Graphics are significantly more immersive and sophisticated than they were in the days of Pong and Leisure Suit Larry – today’s graphics are smooth and realistic.

Advanced VR And AR Tech

Virtual reality (VR) and augmented reality (AR) technology will play an increasingly important role in video gaming in the future, especially as the price of virtual headsets drops and their quality rises. A number of online platforms are adopting VR and AR technologies to make their games more exciting, realistic, and immersive.

5G

Slow internet speeds have been the bane of gaming since the dawn of the internet. 5G will change all that with blistering fast speeds and reduced network congestion. Download speeds of 5G will be around 10 times faster than 4G speeds, which will increase download times and accessibility.

Cloud Based Gaming

In the past, users had to store games entirely on their PCs or laptops. Hardware storage demands a significant amount of memory, of course, and this limited the potential power of the game. Local storage also limited where the users could enjoy their favorite games. Cloud-based technology changed all that – users can now play anywhere they can use their phone, and because games are now stored on expansive cloud-based servers, they are no longer limited by the size of their home computer.

It’s hard to say where we’ll be in a few years, when the pandemic is over and technology will have advanced even more, but one thing is certain – we’ll still be playing games.

FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment. Frank is also CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC and @WinQuikApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.

This image has an empty alt attribute; its file name is frankmagliochetti_FrankMagliochettiNews.jpg
Mr. Frank Magliochetti MBA
Managing Partner
Parcae Capital

www.parcaecapitalcorp.com
www.frankmagliochetti.com

Sources

https://techjury.net/blog/mobile-gaming-statistics

https://www.statista.com/statistics/1109977/video-game-sales-covid/

https://www.pcgamesn.com/steam/22-million-users

http://clickstream.technology/index.php

https://www.winquik.com/

Innovative Online Gaming Companies Seize Control in 2021

Here we go! The gaming industry is rising like a phoenix from the ashes that will be left behind from the pandemic, leaving other forms of entertainment in the rubble of 2020 watch out 2021!

It has been a tough year for many industries, as COVID-19 emptied the casinos, concert halls, bars, and other real-world entertainment venues. But as 2020 has been a bust for many industries, the year has been a financial boon for online gaming, as consumers look to spend their money and their free time from the comfort and safety of home. Mobile gaming is expected to capture $77.2 billion in revenue this year, according to Reuters, leaping 13.3 percent over 2019.

To grab a share of the revenue, though, online gaming companies must be innovative enough to attract the attention of the 2.7 billion total gamers out there. This year, some found innovation within their own game categories, such as first person shooter, online casino games, arcade games, sports games, action and adventure games, board games, and massively multiplayer online games (MMOGs or MMOs).

For example, Roblox built a platform that not only allows users to play their favorite games, such as Jailbreak and MeepCity, but to develop their own games. In just the past year, Roblox has introduced a variety of tools for their 2+ million developers, such as a translation feature that allows them to publish game titles in different languages and an upgrade that allows up to 800 simultaneous players on a server. In 2019, developers earned about $100 million in revenue through in-game upgrades and virtual goods.

Apple Arcade offered users unlimited access to more than 100 games on their iPhone, Mac, iPad, and Apple TVs for only $5 a month. While offering customers a great deal is not necessarily groundbreaking, finding new ways to make money on products they already sold is. Another power player, Minecraft Earth, brought their popular augmented reality mobile game into the real world. Users can hook up with other crafters to create small-scale masterpieces, and then take their builds into the real world.

Other online games, like Level Ex and Zwift, ventured outside their categorical comfort zones. Level Ex allows doctors to put their clinical skills to the test while earning the continuing medical education (CME) credits they need to practice. Zwift sets itself apart from Pelaton, which provides run-of-the-mill online spin classes, by turning the user’s stationary bike into a video game controller in a way that allows gamers to compete against other cyclists in massive online races.

What 2021 has in Store for Gamers

Next year’s trends will likely involve virtual reality, augmented reality, cloud gaming, artificial intelligence, mobile gambling, and different payment options, but in ways we have never seen before.

Technologically advanced gadgets will help make online gaming even more interactive and immersive. Oculus Quest 2 offers next-level hardware and redesigned controllers that are easy to set up and PC VR compatible. Some companies are looking to make their products more affordable – Google’s Cardboard VR headset is an inexpensive way to experience virtual reality on a smartphone, for example.

WinQuik looks like it will make great gains before the end of the year. The creator of WinQuik, ClickStream, made a November 2020 announcement that they were entering Phase Two of its business plan by launching a mobile marketing campaign. The ads, featuring Pooch Hall and Amber Theoharis, will appear on Facebook, YouTube, Instagram, and other digital platforms. The online trivia gaming platform looks towards a rosy future in 2021. ClickStream also recently announced that, in the first four weeks after its launch, more than 21,000 1-vs-1 challenges have been played on the trivia gaming platform; nearly 2500 participants were repeat players. The company predicts the number of 1-vs-1 challenges in the platform’s first month will outpace early estimates by a long shot.

Some companies are innovating how they deliver existing games to new audiences. Rush Street Interactive (RSI) is one of the fastest-growing online casino gaming companies because of its innovative approaches to creating and operating online gaming products and social casino sites that offer real money prizes. RSI has recently announced its partnership with NetEnt Group, becoming the first online casino operator in the US to premier some of Red Tiger’s most popular titles, such as Gonzo’s Quest™ MegaWays™ and Cash Volt.

Other companies are providing immersive experiences for gamers. For example, Hopa Canada New Online Casino now offers the award-winning augmented reality game, Monopoly Live, which mixes video game graphics with real-life interactions with real-life dealers to gives gamers the feeling they are playing in a casino.  A few companies are collecting data to help them gain a better understanding of what gamers will want in the future.

While it is hard to know exactly what 2021 will bring, it is fairly easy to predict that online gaming will become even more popular in the upcoming year. Companies brave enough to think outside the box will likely attract the most attention (and money) with innovative hardware, expanded platforms, and ingenious advertising approaches.

FRANK MAGLIOCHETTI

Frank Magliochetti owes his professional success to his expertise in two areas: medicine and finance. After obtaining a BS in pharmacy from Northeastern University, he stayed on to enroll in the Masters of Toxicology program. He later specialized in corporate finance, receiving an MBA from The Sawyer School of Business at Suffolk University. His educational background includes completion of the Advanced Management Program at Harvard Business School and the General Management Program at Stanford Business School. Frank Magliochetti has held senior positions at Baxter International, Kontron Instruments, Haemonetics Corporation, and Sandoz. Since 2000, he has been a managing partner at Parcae Capital, where he focuses on financial restructuring and interim management services for companies in the healthcare, media, and alternative energy industries. Last year, he was appointed chairman of the board at Grace Health Technology, a company providing an enterprise solution for the laboratory environment. Frank is also CEO of ClickStream, ClickStream’s business operations are focused on the development and implementation of WinQuik™, a free to play synchronized mobile app and digital gaming platform. The platform is designed to enable WinQuik™ users to have fun, interact and compete against each other in order to win real money and prizes. Twitter at @ClickstreamC and @WinQuikApp.

Frank was appointed Chairman and Chief Executive Officer at Designer Genomics International, Inc. The Company has accumulated a growing body of evidence that highlights a link between alterations in the immune and inflammatory systems and the development of chronic human disease. The Company is visionary and has established itself as a leader in the field of inflammatory and immune genetic DNA and RNA biomarkers that play a causative role in debilitating conditions, such as atherosclerosis/heart disease, diabetes, arthritis, inflammatory bowel disease, post-traumatic stress disorders (PTSD) and cancer.
A proprietary state-of-the art data mining bioinformatics program, called ‘cluster analysis’ will be used to measure disease development susceptibility with potential for earlier diagnosis and intervention. The company is developing a healthcare program based on its proprietary genetic panels that will allow people to be their own healthcare advocate and take an active role in their health status as well as longevity.

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Mr. Frank Magliochetti MBA
Managing Partner
Parcae Capital

www.parcaecapitalcorp.com
www.frankmagliochetti.com

SOURCES:

https://www.reuters.com/article/esports-business-gaming-revenues/report-gaming-revenue-to-top-159b-in-2020-idUSFLM8jkJMl

https://www.apple.com/apple-arcade/

https://www.minecraft.net/en-us/about-earth

https://www.levelex.com/

https://zwift.com/

https://www.onepeloton.com/

https://www.oculus.com/quest-2/?locale=en_US

https://arvr.google.com/cardboard/get-cardboard/

http://www.itnewsonline.com/news/ClickStreams-WinQuik-App-to-Enter-Phase-Two-of-Business-Plan-With-Launch-of-Digital-Marketing-Campaign-Featuring-Hosts-Pooch-Hall-and-Amber-Theoharis/1946

https://www.streetinsider.com/Accesswire/ClickStream+Shatters+1-vs-1+Trivia+Challenge+Feature+Projections%2C+Topping+Over+21%2C000+Games+Played+in+First+Month/17604660.html

https://rushstreetgaming.com/interactive/

https://www.businesswire.com/news/home/20201124005552/en/Rush-Street-Interactive-Announces-Third-Quarter-2020-Results-and-Raises-Full-Year-Guidance

https://www.prnewswire.com/news-releases/rush-street-interactive-partners-with-netent-group-to-debut-in-the-united-states-online-casino-games-from-its-red-tiger-game-studio-301177104.html

https://ca.hopa.com/live-casino